


It isn’t currently possible to save to a virtual memory card if you’re also running a game from an SD card adapter.With that out of the way, Swiss’s memory card emulation support is still under active development and currently has some quirks and caveats: Cards are 2043 blocks big, and can be created for the A and B slots. The GCLoader firmware also doesn’t include write support (yet), so it remains to be seen if memory card emulation will ever be supported by the GCLoader alone. While the GCLoader supports SD card media, it is an optical drive emulator (ODE) in this context and uses a completely different bus to communicate with the GameCube than the SD Gecko or SD2SP2. To clarify before we continue, the GCLoader is *not* an SD card adapter for the purposes of this post. Now, as of version r963, developer Extrems has also implemented memory card emulation on SD card adapters! With this feature, users can save their game data directly to SD card adapters-like the SD Gecko or the SD2SP2-instead of Nintendo’s proprietary media.
#Dolphin emulator memory card slot a formatted software
If you’re at all interested in exploring unofficial software on the GameCube, you probably already know about Swiss: a home-brew utility that can allow the GameCube to do things like bypass software region restrictions, sharpen its video output, or even load software from SD card adapters.
